When Arthur jumps off a moving platform, he will sometimes use his walking animation instead of his jumping animation.
The "TIME" graphic is always on the screen in the prototype once it's been loaded.It's a nice little jingle that plays whenever a boss is defeated.
This track is in both versions, but it's only heard in the prototype. They're foreground tiles, and completely solid, in the final game. This palette and stage 5's layout in the prototype suggest that these would be background tiles. These blocks in stage 5 use a special faded palette in the prototype. This cavern tile is a bit more detailed in the final game. It's nowhere in the final game, and it looks like the coding for this object was never started on. One of the tiles that the larger rock tiles replaced was a small boulder. The prototype rock uses two 16x16 tiles, while the final rock uses four 16x16 tiles. The big rocks are slightly larger in the final game. The fireballs were touched up a bit to make them easier to see. If you want a true Super Nintendo game that will challenge your 2-D platforming skills to the max, you should give Super Ghouls ‘N Ghosts a shot.The Armor pick-up has a large collar in the prototype game, and the arms are a touch thinner. Still, it’s a HUGE improvement over the original Ghosts ‘N Goblins ported to the NES. The item to find this time is the Goddess Bracelet, a weak weapon that, if not collected, renders the player unable to beat the game. Getting hit again will instantly reduce Arthur to a pile of bones, so try to find replacement suits of armor in those chests!Īnother infamous tradition featured in Super Ghouls ‘N Ghosts is this once Arthur reaches the castle, he must repeat the journey a SECOND time to find a special item to destroy the final boss. Unfortunately, as with the tradition of Ghosts ‘N Goblins, one hit will break off Arthur’s armor to expose him in bare boxers. With several long, grueling stages ahead of him, Arthur can break open chests to collect various weapon to replace his standard javelin (such as throwing scythes and the fast knife) and armor upgrades that can not only power up his current weapon, but also enable a special charge-up attack with varying strength. As in the aforementioned titles, you take up the role of Sir Arthur, who must once again save Princess Prin Prin from Emperor Samael, the new demon antagonist introduced in this game. The third game in the Ghosts ‘n Goblins series, Super Ghouls ‘n Ghosts is somewhat of a pseudo-remake/sequel to the original arcade Ghouls ‘n Ghosts. Behold, the bane of many gamers’ existence Super Ghouls ‘n Ghosts.